OhMyGame doesn’t lock you into one model or charge per run. You bring the models, and what you make is yours.

Coding models

The agent runs on Pi, which works with coding models from more than 40 providers. These include Anthropic, OpenAI, Google, DeepSeek, Qwen, Kimi, GLM, MiniMax, xAI, Mistral, Groq, OpenRouter, Amazon Bedrock and Vercel AI Gateway.

You can sign in with a subscription you already have, such as ChatGPT Plus or Pro, or GitHub Copilot. You can also paste an API key.

Coding agents you already use

Claude Code, Codex and OpenCode can run a conversation with their own sign-in. Choose one in the model picker after you enable it in Settings. OhMyGame keeps the history, Undo, canvas, media tools and plugins. The CLI’s own permission limits still apply.

You can also go the other way. Turn on Settings → MCP Server and add OhMyGame to Claude Code, Codex or another MCP client with the command shown there. They get OhMyGame’s media generation, the canvas and playtesting.

Media models

Media Providers
Images OpenAI, Codex, OpenRouter, Volcengine Ark / BytePlus ModelArk
Video OpenRouter, Volcengine Ark / BytePlus ModelArk, MiniMax
3D Meshy, Tripo, Hyper3D
Audio Doubao Speech, Seed Audio

Custom providers

Add your own provider or a local endpoint, and give its models aliases. You choose what each model is used for (language, image, video or 3D). You can also pick a protocol template and set generation defaults.

Where your keys are kept

Keys stay in the local daemon on your computer. They never reach the agent’s workspace, your game, or the app’s interface. Prompts and generation requests go directly to the providers you choose.