Micro Gauntlet - The Catacombs

A dark fantasy, point-and-click arcade maze crawl inspired by the 1985 Gauntlet. Micro Gauntlet - The Catacombs follows a lone hero through 100 randomized levels, with a continuously draining health timer, summoned monster generators, score milestones, and a key-gated exit. Each randomized maze begins with a visible hero, one dormant summoning nest, one key, food, health, treasure, mana potions, and an exit gate. No monsters or monster generators appear at floor start. The nest awakens when approached and summons monsters until destroyed. Killing the nest reveals a random two to four dormant generators at random open map cells. A generator spawns no monsters until attacked; once attacked it summons 2 monsters every 500ms (horde scenario) from its own tile until destroyed. Spawned monsters immediately aggro the hero, pursue across the maze, and attack on contact. On every tenth floor, a Cursed Gargoyle appears when a generator is first attacked. Monsters physically block the hero, and route-following movement attacks a blocker before continuing along the path. Barrier tiles (3x normal monster health) appear in the maze and must be destroyed to progress toward the exit. The exit opens after the nest and all summoned generators are destroyed, the key is collected, and the boss guarding the exit is defeated. Food and health pickups restore health, treasure raises score and gold, and mana potions fuel a screen-clearing class spell. Monster kills and floor escapes add to the score. Health continuously drains as a survival timer. Contact with enemies speeds the loss. Three lives begin each run; inserting one of three credits adds a life or continues after game over. Every 5,000 score points grants an extra life, +250 maximum and current health, and 1–10 health pickups plus 1–10 mana potions spawn at random open map locations; 5,000 points are then removed from the score so players must build up points again. by Reinaldo